Net.Like.Xue.Tokyo/Packages-Local/Com.Project.B.Unity/PrintAllAsmdef.cs

21 lines
433 B
C#

#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITKit;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
public class PrintAllAsmdef : MonoBehaviour
{
[BIT]
public void Print()
{
var all = AssetDatabase.FindAssets("t:asmdef");
all = all.Select(x => $"GUID:{x}").ToArray();
Debug.Log(JsonConvert.SerializeObject(all));
}
}
#endif