drawLine2D_func
drawLine2D_func
Encapsulated in a function: Draw a Line in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Line
WithThisName
drawRay2D_func
drawRay2D_func
Encapsulated in a function: Draw a Ray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Ray
WithThisName
drawLineFrom2D_func
drawLineFrom2D_func
Encapsulated in a function: Draw a LineFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFrom
WithThisName
drawLineTo2D_func
drawLineTo2D_func
Encapsulated in a function: Draw a LineTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineTo
WithThisName
drawLineColFade2D_func
drawLineColFade2D_func
Encapsulated in a function: Draw a LineColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineColFade
WithThisName
drawRayColFade2D_func
drawRayColFade2D_func
Encapsulated in a function: Draw a RayColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayColFade
WithThisName
drawLineFromColFade2D_func
drawLineFromColFade2D_func
Encapsulated in a function: Draw a LineFromColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineFromColFade
WithThisName
drawLineToColFade2D_func
drawLineToColFade2D_func
Encapsulated in a function: Draw a LineToColFade in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineToColFade
WithThisName
drawLineCircled2D_vecToVec_func
drawLineCircled2D_vecToVec_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawLineCircled2D_angleFromStartPos_func
drawLineCircled2D_angleFromStartPos_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawLineCircled2D_angleToAngle_func
drawLineCircled2D_angleToAngle_func
Encapsulated in a function: Draw a LineCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector)
Draw XXL
DrawXXL
name
Name of drawn LineCircled
WithThisName
drawCircleSegment2D_vecToVec_func
drawCircleSegment2D_vecToVec_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawCircleSegment2D_angleFromStartPos_func
drawCircleSegment2D_angleFromStartPos_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (turnCenter and startPositionOnPerimeter defined as positions, angle as float)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawCircleSegment2D_angleToAngle_func
drawCircleSegment2D_angleToAngle_func
Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to up-vector)
Draw XXL
DrawXXL
name
Name of drawn CircleSegment
WithThisName
drawLineString2D_array_func
drawLineString2D_array_func
Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineString
WithThisName
drawLineString2D_list_func
drawLineString2D_list_func
Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from list)
Draw XXL
points = $end$;
Color color = default(Color);
bool closeGapBetweenLastAndFirstPoint = false;
float width = 0.0f;
string text = null;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float custom_zPos = float.PositiveInfinity;
float stylePatternScaleFactor = 1.0f;
bool textBlockAboveLine = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics2D.LineString(points, color, closeGapBetweenLastAndFirstPoint, width, text, style, custom_zPos, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn LineString
WithThisName
drawLineStringColFade2D_array_func
drawLineStringColFade2D_array_func
Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from array)
Draw XXL
DrawXXL
name
Name of drawn LineStringColFade
WithThisName
drawLineStringColFade2D_list_func
drawLineStringColFade2D_list_func
Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from list)
Draw XXL
points = $end$;
Color startColor = ;
Color endColor = ;
bool closeGapBetweenLastAndFirstPoint = false;
float width = 0.0f;
string text = null;
DrawBasics.LineStyle style = DrawBasics.LineStyle.solid;
float custom_zPos = float.PositiveInfinity;
float stylePatternScaleFactor = 1.0f;
bool textBlockAboveLine = false;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics2D.LineStringColorFade(points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width, text, style, custom_zPos, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn LineStringColFade
WithThisName
drawPointArray2D_func
drawPointArray2D_func
Encapsulated in a function: Draw a PointArray in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointArray
WithThisName
drawPointList2D_func
drawPointList2D_func
Encapsulated in a function: Draw a PointList in the Unity Editor.
Draw XXL
points = $end$;
Color color = default(Color);
float sizeOfMarkingCross = 1.0f;
float markingCrossLinesWidth = 0.0f;
bool drawCoordsAsText = true;
float custom_zPos = float.PositiveInfinity;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics2D.PointList(points, color, sizeOfMarkingCross, markingCrossLinesWidth, drawCoordsAsText, custom_zPos, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn PointList
WithThisName
drawPoint2D_func
drawPoint2D_func
Encapsulated in a function: Draw a Point in the Unity Editor. (pointMarking has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
WithThisName
drawPoint2D_prioText_func
drawPoint2D_prioText_func
Encapsulated in a function: Draw a Point in the Unity Editor. (text parameter has raised priority)
Draw XXL
DrawXXL
name
Name of drawn Point
WithThisName
drawPointTag2D_func
drawPointTag2D_func
Encapsulated in a function: Draw a PointTag in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn PointTag
WithThisName
drawVector2D_func
drawVector2D_func
Encapsulated in a function: Draw a Vector in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Vector
WithThisName
drawVectorFrom2D_func
drawVectorFrom2D_func
Encapsulated in a function: Draw a VectorFrom in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorFrom
WithThisName
drawVectorTo2D_func
drawVectorTo2D_func
Encapsulated in a function: Draw a VectorTo in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn VectorTo
WithThisName
drawVectorCircled2D_vecToVec_func
drawVectorCircled2D_vecToVec_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawVectorCircled2D_angleFromStartPos_func
drawVectorCircled2D_angleFromStartPos_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawVectorCircled2D_angleToAngle_func
drawVectorCircled2D_angleToAngle_func
Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector)
Draw XXL
DrawXXL
name
Name of drawn VectorCircled
WithThisName
drawMovingArrowsRay2D_func
drawMovingArrowsRay2D_func
Encapsulated in a function: Draw a MovingArrowsRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsRay
WithThisName
drawMovingArrowsLine2D_func
drawMovingArrowsLine2D_func
Encapsulated in a function: Draw a MovingArrowsLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn MovingArrowsLine
WithThisName
drawRayWithAlternatingColors2D_func
drawRayWithAlternatingColors2D_func
Encapsulated in a function: Draw a RayWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayWithAlternatingColors
WithThisName
drawLineWithAlternatingColors2D_func
drawLineWithAlternatingColors2D_func
Encapsulated in a function: Draw a LineWithAlternatingColors in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineWithAlternatingColors
WithThisName
drawBlinkingRay2D_func
drawBlinkingRay2D_func
Encapsulated in a function: Draw a BlinkingRay in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingRay
WithThisName
drawBlinkingLine2D_func
drawBlinkingLine2D_func
Encapsulated in a function: Draw a BlinkingLine in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn BlinkingLine
WithThisName
drawRayUnderTension2D_func
drawRayUnderTension2D_func
Encapsulated in a function: Draw a RayUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn RayUnderTension
WithThisName
drawLineUnderTension2D_func
drawLineUnderTension2D_func
Encapsulated in a function: Draw a LineUnderTension in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn LineUnderTension
WithThisName
drawIcon2D_func
drawIcon2D_func
Encapsulated in a function: Draw an Icon in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Icon
WithThisName
drawShape2D_rect_defaultZ_func
drawShape2D_rect_defaultZ_func
Encapsulated in a function: Draw a Shape in the Unity Editor. (extent via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Shape
WithThisName
drawShape2D_vec_defaultZ_func
drawShape2D_vec_defaultZ_func
Encapsulated in a function: Draw a Shape in the Unity Editor. (extent via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Shape
WithThisName
drawDot2D_func
drawDot2D_func
Encapsulated in a function: Draw a Dot in the Unity Editor.
Draw XXL
DrawXXL
name
Name of drawn Dot
WithThisName
drawBox2D_rect_defaultZ_func
drawBox2D_rect_defaultZ_func
Encapsulated in a function: Draw a Box in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Box
WithThisName
drawBox2D_vec_defaultZ_func
drawBox2D_vec_defaultZ_func
Encapsulated in a function: Draw a Box in the Unity Editor. (defined via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Box
WithThisName
drawCircle2D_rect_defaultZ_func
drawCircle2D_rect_defaultZ_func
Encapsulated in a function: Draw a Circle in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Circle
WithThisName
drawCircle2D_vecRad_defaultZ_func
drawCircle2D_vecRad_defaultZ_func
Encapsulated in a function: Draw a Circle in the Unity Editor. (defined via vector and float as radius) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Circle
WithThisName
drawCapsule2D_vecC1C2Pos_defaultZ_func
drawCapsule2D_vecC1C2Pos_defaultZ_func
Encapsulated in a function: Draw a Capsule in the Unity Editor. (defined via position of circle1 and circle2) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Capsule
WithThisName
drawCapsule2D_rect_defaultZ_func
drawCapsule2D_rect_defaultZ_func
Encapsulated in a function: Draw a Capsule in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Capsule
WithThisName
drawCapsule2D_vecPosSize_defaultZ_func
drawCapsule2D_vecPosSize_defaultZ_func
Encapsulated in a function: Draw a Capsule in the Unity Editor. (defined via center position and size from vector) (z pos from DrawBasics2D.Default_zPos_forDrawing)
Draw XXL
DrawXXL
name
Name of drawn Capsule
WithThisName
drawBezierSegmentQuadratic2D_go_go_func
drawBezierSegmentQuadratic2D_go_go_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic2D_tr_tr_func
drawBezierSegmentQuadratic2D_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic2D_go_go_go_func
drawBezierSegmentQuadratic2D_go_go_go_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic2D_tr_tr_tr_func
drawBezierSegmentQuadratic2D_tr_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentQuadratic2D_vec_func
drawBezierSegmentQuadratic2D_vec_func
Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentQuadratic
WithThisName
drawBezierSegmentCubic2D_go_go_func
drawBezierSegmentCubic2D_go_go_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic2D_tr_tr_func
drawBezierSegmentCubic2D_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic2D_go_go_go_func
drawBezierSegmentCubic2D_go_go_go_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic2D_tr_tr_tr_func
drawBezierSegmentCubic2D_tr_tr_tr_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSegmentCubic2D_vec_func
drawBezierSegmentCubic2D_vec_func
Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSegmentCubic
WithThisName
drawBezierSpline2D_goArray_func
drawBezierSpline2D_goArray_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline2D_goList_func
drawBezierSpline2D_goList_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects)
Draw XXL
points = $end$;
Color color = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text = null;
float width = 0.0f;
bool closeGapFromEndToStart = false;
int straightSubDivisionsPerSegment = 50;
float custom_zPos = float.PositiveInfinity;
float textSize = 0.1f;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics2D.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, custom_zPos, textSize, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline2D_trArray_func
drawBezierSpline2D_trArray_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of transforms)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline2D_trList_func
drawBezierSpline2D_trList_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of transforms)
Draw XXL
points = $end$;
Color color = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned;
string text = null;
float width = 0.0f;
bool closeGapFromEndToStart = false;
int straightSubDivisionsPerSegment = 50;
float custom_zPos = float.PositiveInfinity;
float textSize = 0.1f;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics2D.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, custom_zPos, textSize, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline2D_vecArray_func
drawBezierSpline2D_vecArray_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of vectors)
Draw XXL
DrawXXL
name
Name of drawn BezierSpline
WithThisName
drawBezierSpline2D_vecList_func
drawBezierSpline2D_vecList_func
Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of vectors)
Draw XXL
points = $end$;
Color color = default(Color);
DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart;
string text = null;
float width = 0.0f;
bool closeGapFromEndToStart = false;
int straightSubDivisionsPerSegment = 50;
float custom_zPos = float.PositiveInfinity;
float textSize = 0.1f;
float durationInSec = 0.0f;
bool hiddenByNearerObjects = true;
DrawBasics2D.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, custom_zPos, textSize, durationInSec, hiddenByNearerObjects);
}
]]>
DrawXXL
name
Name of drawn BezierSpline
WithThisName