using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MeshCombineStudio { [ExecuteInEditMode] public class FindLodGroups : MonoBehaviour { public bool find; void Start() { FindLods(); } void Update() { if (find) { find = false; FindLods(); } } void FindLods() { LODGroup[] lodGroups = GetComponentsInChildren(true); for (int i = 0; i < lodGroups.Length; i++) { Debug.Log(lodGroups[i].name); } Debug.Log("---------------------------------------------"); Debug.Log("LODGroups found " + lodGroups.Length); Debug.Log("---------------------------------------------"); } } }