using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using Quadtree; using Quadtree.Items; using UnityEngine; using UnityEngine.Pool; namespace BITKit.OpenWorld { public class UnityWorldChunkService : WorldChunkService { [Serializable] public struct Unity:IChunkService { public void Register(IWorldChunkObject obj)=>Singleton.Register(obj); public void Unregister(IWorldChunkObject obj)=>Singleton.Unregister(obj); } } }