using System; using System.Collections; using System.Collections.Generic; using BITKit.OpenWorld; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace BITKit.OpenWorld { public class ChunkBehaviour : ChunkObject { public event Action OnLodChangedEvent; protected override void OnLodChanged(int oldLod, int newLod) { base.OnLodChanged(oldLod, newLod); OnLodChangedEvent?.Invoke(oldLod,newLod); } } }