using System.Collections; using System.Collections.Generic; using Newtonsoft.Json; using UnityEngine; namespace BITKit { public class BITSettingsSO : ScriptableObject { public BITApp.AppSettings appSettings; [ContextMenu(nameof(Print))] public void Print() { GUIUtility.systemCopyBuffer = JsonConvert.SerializeObject(appSettings.blackList, Formatting.Indented); } } }