using System.Collections; using System.Collections.Generic; using UnityEditor.Search; using UnityEngine; public class GetLargeColliders : MonoBehaviour { [SerializeField] private Collider[] bigColliders; [SerializeField] private float threshold = 10f; [ContextMenu(nameof(Search))] private void Search() { var list = new List(); foreach (var x in GetComponentsInChildren()) { var size = x.bounds.size; if(size.x>threshold || size.y>threshold || size.z>threshold) { list.Add(x); } } bigColliders = list.ToArray(); } }