using System.Collections; using System.Collections.Generic; using BITKit; using NodeCanvas.BehaviourTrees; using UnityEngine; namespace Net.Project.B.Quest { public class ScriptableQuest : ScriptableObject { [SerializeReference, SubclassSelector] private IReference questName; [SerializeField]private BehaviourTree behaviourTree; public string QuestName =>questName.Value; public ref BehaviourTree BehaviourTree =>ref behaviourTree; } }