using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Net.Project.B.Quest { public class QuestNodes : MonoBehaviour { [Serializable] public class InteractionQuest : IQuestNode { [SerializeField] private GameObject target; public GameObject Target => target; } [Serializable] public class FindItemQuest : IQuestNode { } [Serializable] public class HuntingQuest : IQuestNode { } [Serializable] public class GuardQuest : IQuestNode { } [Serializable] public class EncountersQuest : IQuestNode { } } }