#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using System.Linq; using BITKit; using Newtonsoft.Json; using UnityEditor; using UnityEngine; public class PrintAllAsmdef : MonoBehaviour { [BIT] public void Print() { var all = AssetDatabase.FindAssets("t:asmdef"); all = all.Select(x => $"GUID:{x}").ToArray(); Debug.Log(JsonConvert.SerializeObject(all)); } } #endif