using System; using System.Collections; using System.Collections.Generic; using BITKit.UX; using Cysharp.Threading.Tasks; using Net.Project.B.PDA.App; using UnityEngine; using UnityEngine.UIElements; namespace Net.Project.B.PDA { [Serializable] public class AppPhone : PDAApp { protected override string DocumentPath => "ui_app_phone"; [UXBindPath("number-field")] private TextField _numberField; public override async UniTask InitializeAsync() { await base.InitializeAsync(); for (var i = 1; i <= 9; i++) { var button = RootVisualElement.Q