using System; using System.Collections; using System.Collections.Generic; using BITKit; using Net.BITKit.Chat; using NodeCanvas.Framework; using UnityEngine; namespace Net.Project.B.NodeCanvas { public class WaitPlayerChatTask : ActionTask { public BBParameter Message; private IChatService _chatService; protected override void OnExecute() { if (BITApp.ServiceProvider.QueryComponents(out _chatService) is false) { EndAction(false); return; } _chatService.OnMessageReceived+=OnMessageReceived; } protected override void OnStop() { _chatService.OnMessageReceived-=OnMessageReceived; } private void OnMessageReceived(ChatMessage obj) { if(obj.FromUserId!=Environment.UserName)return; Message .SetValue(obj.Content);; EndAction(true); } } }