using System.Collections; using System.Collections.Generic; using BITKit; using Net.BITKit.UX.SnackBar; using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Net.Project.B.NodeCanvas { public class SnackBarTask : ActionTask { [RequiredField] [TextAreaField(4)] public BBParameter Text; protected override void OnExecute() { if (BITApp.ServiceProvider.QueryComponents(out ISnackBar snackBar) is false) { EndAction(false); } snackBar.Add(Text.value); EndAction(true); } } }