using System.Collections; using System.Collections.Generic; using System.Data.Common; using BITKit; using BITKit.UX; using Cysharp.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using NodeCanvas.Framework; using Project.B.Map; using UnityEngine; namespace Net.Project.B.NodeCanvas { public class DialogBoxNode : ActionTask { [SerializeField] public BBParameter content; [SerializeField] public BBParameter title; protected override void OnExecute() { UXAlert.Singleton.Show(content.value, title.value); EndAction(); } } }