using System.Collections; using System.Collections.Generic; using System.Data.Common; using BITKit; using Cysharp.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using NodeCanvas.Framework; using Project.B.Map; using UnityEngine; namespace Net.Project.B.NodeCanvas{ public class CompleteGameNode : ActionTask { protected override void OnExecute() { var service = BITApp.ServiceProvider.GetRequiredService(); service.StopMapAsync().Forget(); base.OnExecute(); } } }