using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Net.Project.B.Item { public class ScriptableMelee : ScriptableWeapon { [Header(nameof(ScriptableMelee))] [SerializeField] private PlayerAnimationClips[] attackClips; [SerializeField] private PlayerAnimationClips heavyAttackReadyClip; [SerializeField] private PlayerAnimationClips heavyAttackReleaseClip; public PlayerAnimationClips[] AttackClips => attackClips; public PlayerAnimationClips HeavyAttackReadyClip => heavyAttackReadyClip; public PlayerAnimationClips HeavyAttackReleaseClip => heavyAttackReleaseClip; } }