using System.Collections; using System.Collections.Generic; using Project.B.Item; using UnityEngine; namespace Net.Project.B.Item { public enum PlayerClothSlot { Cloth=11, Armor=12, Hat=13, Backpack=14, GearHolster=15, } public class ScriptableCloth : ScriptableItem { [Header(nameof(ScriptableCloth))] [SerializeField] private PlayerClothSlot clothSlot; [SerializeField] private Transform clothModel; [SerializeField] private HumanBodyBones bone; public int ClothSlot => (int)clothSlot; public Transform ClothModel => clothModel?clothModel:Model; public HumanBodyBones Bone => bone; } }