using System.Collections; using System.Collections.Generic; using BITKit.GameEditor; using UnityEditor; using UnityEngine; namespace Net.Project.B.Cosmetics { public class ScriptableCosmeticsEditorWindow : ScriptableObjectGroupEditor { protected override string AssetsPath => "Assets/Artists/Configs/Cosmetics/"; [MenuItem("Tools/Scriptable Editor/Cosmetics")] public static void Open() { GetWindow().Show(); } } }