using System.Collections; using System.Collections.Generic; using BITKit; using Unity.Mathematics; namespace Project.B.Animation { public interface IPlayerAnimationFactory : IHumanoidAnimationFactory { public object CreateStepUpAnimation(); public object CreateSlidingAnimation(); public object CreateClimbAnimation(); public IWrapper CreateClimbingAnimation(); public object CreateClimbUpAnimation(); public object CreateOpenParachuteAnimation(); public IWrapper CreateParachuteAnimation(); public object CreateParachuteLandAnimation(); public object CreateFreeFallAnimation(); public IWrapper CreateSwimmingAnimation(); public object CreateVaultAnimation(); } }