using System.Collections; using System.Collections.Generic; using BITKit; using UnityEngine; namespace Net.Project.B.Bullet { public class ScriptableBulletServiceData : ScriptableObject { [SerializeField] private LayerMask layerMask; [SerializeField] private Material material; [SerializeField] private Optional bulletScaleCurve; [SerializeField] private Mesh rectangleMesh; [SerializeField] private Mesh quadMesh; public LayerMask LayerMask => layerMask; public Material Material => material; public IOptional BulletScaleCurve => bulletScaleCurve; public Mesh RectangleMesh => rectangleMesh; public Mesh QuadMesh => quadMesh; } }