using System; using System.Collections; using System.Collections.Generic; using Animancer; using UnityEngine; namespace Net.Project.B { public class AnimancerTest : MonoBehaviour { [SerializeField] private AnimancerComponent animancerComponent; [SerializeField] private AnimationClip animationClip; [SerializeField] private bool isAdditive; [SerializeField] private int layer; [SerializeField] private AvatarMask avatarMask; private void Start() { animancerComponent.Layers[layer].IsAdditive = isAdditive; animancerComponent.Layers[layer].SetMask(avatarMask); animancerComponent.Layers[layer].Play(animationClip); } } }