using System; using System.Collections; using System.Collections.Generic; using BITKit.Entities; using Unity.Mathematics; using UnityEngine; namespace Net.Project.B.AI { public class AIBlackBoard { public IEntity Target { get; set; } public IEntity Dialogue { get; set; } public Memory AvailableTargets { get; set; } public float AlertValue { get => _alertValue; set => _alertValue = math.clamp(value, 0, 1); } private float _alertValue; } }