using UnityEngine; namespace Kamgam.UIToolkitBlurredBackground { public enum SquareResolution { _32, _64, _128, _256, _512, _1024, _2048, _4096 }; public static class SquareResolutionsUtils { public static Vector2Int ToResolution(this SquareResolution res) { switch (res) { case SquareResolution._32: return new Vector2Int(32, 32); case SquareResolution._64: return new Vector2Int(64, 64); case SquareResolution._128: return new Vector2Int(128, 128); case SquareResolution._256: return new Vector2Int(256, 256); case SquareResolution._512: return new Vector2Int(512, 512); case SquareResolution._1024: return new Vector2Int(1024, 1024); case SquareResolution._2048: return new Vector2Int(2048, 2048); case SquareResolution._4096: return new Vector2Int(4096, 4096); default: return new Vector2Int(512, 512); } } public static SquareResolution FromResolution(this Vector2Int res) { if (res.x >= 4096 && res.y >= 4096) { return SquareResolution._4096; } else if (res.x >= 2048 && res.y >= 2048) { return SquareResolution._2048; } else if (res.x >= 1024 && res.y >= 1024) { return SquareResolution._1024; } else if (res.x >= 512 && res.y >= 512) { return SquareResolution._512; } else if (res.x >= 256 && res.y >= 256) { return SquareResolution._256; } else if (res.x >= 128 && res.y >= 128) { return SquareResolution._128; } else if (res.x >= 64 && res.y >= 64) { return SquareResolution._64; } else { return SquareResolution._32; } } } }