using UnityEngine;
namespace Kamgam.UIToolkitBlurredBackground
{
public interface IBlurRenderer
{
///
/// Defines how often the blur will be applied. Use with caution."
///
int Iterations { get; set; }
///
/// Defines how far out the sampling foes and thus the blur strength for each pass.
///
float Offset { get; set; }
///
/// The square texture resolution of the blurred image. Default is 512 x 512. Please use 2^n values like 256, 512, 1024, 2048. Reducing this will increase performance but decrease quality. Every frame your rendered image will be copied, resized and then blurred [BlurStrength] times.
///
Vector2Int Resolution { get; set; }
///
/// Defines how may samples are taken per pass. The higher the quality the more texels will be sampled and the lower the performance will be.
///
ShaderQuality Quality { get; set; }
bool Active { get; set; }
Texture GetBlurredTexture();
bool Update();
}
}