using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Lightbug.CharacterControllerPro.Implementation { /// /// This ScriptableObject contains all the names used as input actions by the human brain. The name of the action will matters depending on the input handler used. /// [CreateAssetMenu(menuName = "Character Controller Pro/Implementation/Inputs/Character actions asset")] public class CharacterActionsAsset : ScriptableObject { [SerializeField] string[] boolActions; [SerializeField] string[] floatActions; [SerializeField] string[] vector2Actions; } }