using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using Quadtree; using Quadtree.Items; using UnityEngine; using UnityEngine.Pool; namespace BITKit.OpenWorld { public interface IWorldChunkObject:IItem> { int Id { get; set; } int Lod { get; set; } } public interface IChunkService { void Register(IWorldChunkObject obj); void Unregister(IWorldChunkObject obj); } }