using System.Globalization; using UnityEditor; namespace AYellowpaper.SerializedCollections.Editor.Search { public class StringMatcher : Matcher { public override bool IsMatch(SerializedProperty property) { if ((property.propertyType is SerializedPropertyType.String or SerializedPropertyType.Character) && property.stringValue.Contains(SearchString, System.StringComparison.OrdinalIgnoreCase)) return true; return false; } } }