using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MeshCombineStudio { public class CombineRuntime : MonoBehaviour { public MeshCombiner meshCombiner; public bool useSearchConditions = true; public GameObject[] gos; void Start() { Combine(); } void Combine() { meshCombiner.searchOptions.parentGOs = gos; meshCombiner.CombineAll(useSearchConditions); } } }