using UnityEngine; namespace LeTai.Asset.TranslucentImage { public static class ShaderId { public static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex"); public static readonly int RADIUS = Shader.PropertyToID("_Radius"); public static readonly int COLOR = Shader.PropertyToID("_Color"); // public static readonly int ENV_TEX = Shader.PropertyToID("_EnvTex"); public static readonly int BACKGROUND_COLOR = Shader.PropertyToID("_BackgroundColor"); public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion"); } }