using UnityEngine; namespace Lightbug.Utilities { [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public class BreakVector3Attribute : PropertyAttribute { public string XLabel; public string YLabel; public string ZLabel; public BreakVector3Attribute(string xLabel, string yLabel, string zLabel) { XLabel = xLabel; YLabel = yLabel; ZLabel = zLabel; } } }