using System.Collections; using System.Collections.Generic; using AYellowpaper.SerializedCollections; #if UNITY_EDITOR using UnityEditor; using UnityEditor.UIElements; #endif using UnityEngine; using UnityEngine.UIElements; namespace BITKit.GameEditor { public class AssetCacheScriptableObject : ScriptableObject { [SerializeField] private Object[] _assets; [SerializeField] private SerializedDictionary folders; public Object[] Assets => _assets; public Dictionary Folders=>folders; } }