using System; using System.Collections; using System.Collections.Generic; namespace BITKit { public class InGameException : Exception { public InGameException():base() { } public InGameException(string message):base(message) { } public InGameException(string message,Exception innerException):base(message,innerException) { } public InGameException(string message,Exception innerException,object[] args):base(string.Format(message,args),innerException) { } public InGameException(string message,object[] args):base(string.Format(message,args)) { } public InGameException(Exception innerException):base(innerException.Message,innerException) { } } }