namespace DrawXXL { using UnityEngine; public struct InternalDXXL_AmplitudeDependentLineDetails { public float lineWidth; public bool isThinLine; public bool enlargeSmallText; public bool textDrawingIsSkipped_dueToLineIsTooShort; public DrawBasics.LineStyle style; public bool uses_endPlates; public float endPlates_size; public Vector3 amplitudeUp_normalized; public Vector3 textDir_normalized; public bool lengthOfDrawnLine_isFilled; public float lengthOfDrawnLine; } }