drawLine2D_func drawLine2D_func Encapsulated in a function: Draw a Line in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Line WithThisName
drawRay2D_func drawRay2D_func Encapsulated in a function: Draw a Ray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Ray WithThisName
drawLineFrom2D_func drawLineFrom2D_func Encapsulated in a function: Draw a LineFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFrom WithThisName
drawLineTo2D_func drawLineTo2D_func Encapsulated in a function: Draw a LineTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineTo WithThisName
drawLineColFade2D_func drawLineColFade2D_func Encapsulated in a function: Draw a LineColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineColFade WithThisName
drawRayColFade2D_func drawRayColFade2D_func Encapsulated in a function: Draw a RayColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayColFade WithThisName
drawLineFromColFade2D_func drawLineFromColFade2D_func Encapsulated in a function: Draw a LineFromColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineFromColFade WithThisName
drawLineToColFade2D_func drawLineToColFade2D_func Encapsulated in a function: Draw a LineToColFade in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineToColFade WithThisName
drawLineCircled2D_vecToVec_func drawLineCircled2D_vecToVec_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawLineCircled2D_angleFromStartPos_func drawLineCircled2D_angleFromStartPos_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawLineCircled2D_angleToAngle_func drawLineCircled2D_angleToAngle_func Encapsulated in a function: Draw a LineCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector) Draw XXL
DrawXXL name Name of drawn LineCircled WithThisName
drawCircleSegment2D_vecToVec_func drawCircleSegment2D_vecToVec_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawCircleSegment2D_angleFromStartPos_func drawCircleSegment2D_angleFromStartPos_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (turnCenter and startPositionOnPerimeter defined as positions, angle as float) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawCircleSegment2D_angleToAngle_func drawCircleSegment2D_angleToAngle_func Encapsulated in a function: Draw a CircleSegment in the Unity Editor. (turnCenter defined as position, angles relative to up-vector) Draw XXL
DrawXXL name Name of drawn CircleSegment WithThisName
drawLineString2D_array_func drawLineString2D_array_func Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineString WithThisName
drawLineString2D_list_func drawLineString2D_list_func Encapsulated in a function: Draw a LineString in the Unity Editor. (via points from list) Draw XXL
points = $end$; Color color = default(Color); bool closeGapBetweenLastAndFirstPoint = false; float width = 0.0f; string text = null; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float custom_zPos = float.PositiveInfinity; float stylePatternScaleFactor = 1.0f; bool textBlockAboveLine = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics2D.LineString(points, color, closeGapBetweenLastAndFirstPoint, width, text, style, custom_zPos, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn LineString WithThisName
drawLineStringColFade2D_array_func drawLineStringColFade2D_array_func Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from array) Draw XXL
DrawXXL name Name of drawn LineStringColFade WithThisName
drawLineStringColFade2D_list_func drawLineStringColFade2D_list_func Encapsulated in a function: Draw a LineStringColFade in the Unity Editor. (via points from list) Draw XXL
points = $end$; Color startColor = ; Color endColor = ; bool closeGapBetweenLastAndFirstPoint = false; float width = 0.0f; string text = null; DrawBasics.LineStyle style = DrawBasics.LineStyle.solid; float custom_zPos = float.PositiveInfinity; float stylePatternScaleFactor = 1.0f; bool textBlockAboveLine = false; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics2D.LineStringColorFade(points, startColor, endColor, closeGapBetweenLastAndFirstPoint, width, text, style, custom_zPos, stylePatternScaleFactor, textBlockAboveLine, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn LineStringColFade WithThisName
drawPointArray2D_func drawPointArray2D_func Encapsulated in a function: Draw a PointArray in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointArray WithThisName
drawPointList2D_func drawPointList2D_func Encapsulated in a function: Draw a PointList in the Unity Editor. Draw XXL
points = $end$; Color color = default(Color); float sizeOfMarkingCross = 1.0f; float markingCrossLinesWidth = 0.0f; bool drawCoordsAsText = true; float custom_zPos = float.PositiveInfinity; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics2D.PointList(points, color, sizeOfMarkingCross, markingCrossLinesWidth, drawCoordsAsText, custom_zPos, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn PointList WithThisName
drawPoint2D_func drawPoint2D_func Encapsulated in a function: Draw a Point in the Unity Editor. (pointMarking has raised priority) Draw XXL
DrawXXL name Name of drawn Point WithThisName
drawPoint2D_prioText_func drawPoint2D_prioText_func Encapsulated in a function: Draw a Point in the Unity Editor. (text parameter has raised priority) Draw XXL
DrawXXL name Name of drawn Point WithThisName
drawPointTag2D_func drawPointTag2D_func Encapsulated in a function: Draw a PointTag in the Unity Editor. Draw XXL
DrawXXL name Name of drawn PointTag WithThisName
drawVector2D_func drawVector2D_func Encapsulated in a function: Draw a Vector in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Vector WithThisName
drawVectorFrom2D_func drawVectorFrom2D_func Encapsulated in a function: Draw a VectorFrom in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorFrom WithThisName
drawVectorTo2D_func drawVectorTo2D_func Encapsulated in a function: Draw a VectorTo in the Unity Editor. Draw XXL
DrawXXL name Name of drawn VectorTo WithThisName
drawVectorCircled2D_vecToVec_func drawVectorCircled2D_vecToVec_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (via toStartVector and toEndVector) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawVectorCircled2D_angleFromStartPos_func drawVectorCircled2D_angleFromStartPos_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (turnCenter and startPosition defined as positions, angle as float) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawVectorCircled2D_angleToAngle_func drawVectorCircled2D_angleToAngle_func Encapsulated in a function: Draw a VectorCircled in the Unity Editor. (turnCenter defined as position, angles relative to up-vector) Draw XXL
DrawXXL name Name of drawn VectorCircled WithThisName
drawMovingArrowsRay2D_func drawMovingArrowsRay2D_func Encapsulated in a function: Draw a MovingArrowsRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsRay WithThisName
drawMovingArrowsLine2D_func drawMovingArrowsLine2D_func Encapsulated in a function: Draw a MovingArrowsLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn MovingArrowsLine WithThisName
drawRayWithAlternatingColors2D_func drawRayWithAlternatingColors2D_func Encapsulated in a function: Draw a RayWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayWithAlternatingColors WithThisName
drawLineWithAlternatingColors2D_func drawLineWithAlternatingColors2D_func Encapsulated in a function: Draw a LineWithAlternatingColors in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineWithAlternatingColors WithThisName
drawBlinkingRay2D_func drawBlinkingRay2D_func Encapsulated in a function: Draw a BlinkingRay in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingRay WithThisName
drawBlinkingLine2D_func drawBlinkingLine2D_func Encapsulated in a function: Draw a BlinkingLine in the Unity Editor. Draw XXL
DrawXXL name Name of drawn BlinkingLine WithThisName
drawRayUnderTension2D_func drawRayUnderTension2D_func Encapsulated in a function: Draw a RayUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn RayUnderTension WithThisName
drawLineUnderTension2D_func drawLineUnderTension2D_func Encapsulated in a function: Draw a LineUnderTension in the Unity Editor. Draw XXL
DrawXXL name Name of drawn LineUnderTension WithThisName
drawIcon2D_func drawIcon2D_func Encapsulated in a function: Draw an Icon in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Icon WithThisName
drawShape2D_rect_defaultZ_func drawShape2D_rect_defaultZ_func Encapsulated in a function: Draw a Shape in the Unity Editor. (extent via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Shape WithThisName
drawShape2D_vec_defaultZ_func drawShape2D_vec_defaultZ_func Encapsulated in a function: Draw a Shape in the Unity Editor. (extent via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Shape WithThisName
drawDot2D_func drawDot2D_func Encapsulated in a function: Draw a Dot in the Unity Editor. Draw XXL
DrawXXL name Name of drawn Dot WithThisName
drawBox2D_rect_defaultZ_func drawBox2D_rect_defaultZ_func Encapsulated in a function: Draw a Box in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Box WithThisName
drawBox2D_vec_defaultZ_func drawBox2D_vec_defaultZ_func Encapsulated in a function: Draw a Box in the Unity Editor. (defined via vectors) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Box WithThisName
drawCircle2D_rect_defaultZ_func drawCircle2D_rect_defaultZ_func Encapsulated in a function: Draw a Circle in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Circle WithThisName
drawCircle2D_vecRad_defaultZ_func drawCircle2D_vecRad_defaultZ_func Encapsulated in a function: Draw a Circle in the Unity Editor. (defined via vector and float as radius) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Circle WithThisName
drawCapsule2D_vecC1C2Pos_defaultZ_func drawCapsule2D_vecC1C2Pos_defaultZ_func Encapsulated in a function: Draw a Capsule in the Unity Editor. (defined via position of circle1 and circle2) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Capsule WithThisName
drawCapsule2D_rect_defaultZ_func drawCapsule2D_rect_defaultZ_func Encapsulated in a function: Draw a Capsule in the Unity Editor. (defined via rect struct) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Capsule WithThisName
drawCapsule2D_vecPosSize_defaultZ_func drawCapsule2D_vecPosSize_defaultZ_func Encapsulated in a function: Draw a Capsule in the Unity Editor. (defined via center position and size from vector) (z pos from DrawBasics2D.Default_zPos_forDrawing) Draw XXL
DrawXXL name Name of drawn Capsule WithThisName
drawBezierSegmentQuadratic2D_go_go_func drawBezierSegmentQuadratic2D_go_go_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic2D_tr_tr_func drawBezierSegmentQuadratic2D_tr_tr_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic2D_go_go_go_func drawBezierSegmentQuadratic2D_go_go_go_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic2D_tr_tr_tr_func drawBezierSegmentQuadratic2D_tr_tr_tr_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentQuadratic2D_vec_func drawBezierSegmentQuadratic2D_vec_func Encapsulated in a function: Draw a BezierSegmentQuadratic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentQuadratic WithThisName
drawBezierSegmentCubic2D_go_go_func drawBezierSegmentCubic2D_go_go_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic2D_tr_tr_func drawBezierSegmentCubic2D_tr_tr_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 2 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic2D_go_go_go_func drawBezierSegmentCubic2D_go_go_go_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic2D_tr_tr_tr_func drawBezierSegmentCubic2D_tr_tr_tr_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by 3 transforms) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSegmentCubic2D_vec_func drawBezierSegmentCubic2D_vec_func Encapsulated in a function: Draw a BezierSegmentCubic in the Unity Editor. (defined by vectors) Draw XXL
DrawXXL name Name of drawn BezierSegmentCubic WithThisName
drawBezierSpline2D_goArray_func drawBezierSpline2D_goArray_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of gameobjects) Draw XXL
DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline2D_goList_func drawBezierSpline2D_goList_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of gameobjects) Draw XXL
points = $end$; Color color = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text = null; float width = 0.0f; bool closeGapFromEndToStart = false; int straightSubDivisionsPerSegment = 50; float custom_zPos = float.PositiveInfinity; float textSize = 0.1f; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics2D.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, custom_zPos, textSize, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline2D_trArray_func drawBezierSpline2D_trArray_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of transforms) Draw XXL
DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline2D_trList_func drawBezierSpline2D_trList_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of transforms) Draw XXL
points = $end$; Color color = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.onlySegmentStartPoints_backwardForwardIsAligned; string text = null; float width = 0.0f; bool closeGapFromEndToStart = false; int straightSubDivisionsPerSegment = 50; float custom_zPos = float.PositiveInfinity; float textSize = 0.1f; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics2D.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, custom_zPos, textSize, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline2D_vecArray_func drawBezierSpline2D_vecArray_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from array of vectors) Draw XXL
DrawXXL name Name of drawn BezierSpline WithThisName
drawBezierSpline2D_vecList_func drawBezierSpline2D_vecList_func Encapsulated in a function: Draw a BezierSpline in the Unity Editor. (control points from list of vectors) Draw XXL
points = $end$; Color color = default(Color); DrawBasics.BezierPosInterpretation interpretationOfList = DrawBasics.BezierPosInterpretation.start_control1_control2_endIsNextStart; string text = null; float width = 0.0f; bool closeGapFromEndToStart = false; int straightSubDivisionsPerSegment = 50; float custom_zPos = float.PositiveInfinity; float textSize = 0.1f; float durationInSec = 0.0f; bool hiddenByNearerObjects = true; DrawBasics2D.BezierSpline(points, color, interpretationOfList, text, width, closeGapFromEndToStart, straightSubDivisionsPerSegment, custom_zPos, textSize, durationInSec, hiddenByNearerObjects); } ]]> DrawXXL name Name of drawn BezierSpline WithThisName