using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.UX.Internal { [System.Serializable] public record Alert : AlertMessage { public void Execute() { BITKit.UX.Alert.Print(this); } } } namespace BITKit.UX { public class Alerter : MonoBehaviour { public AlertMessage message; public void Excute() { Alert.Print(message); } public void Execute(string message) { Alert.Print("提示", message); } } }