#if UNITY_EDITOR namespace MonKey.Internal { public static class MonKeyLocManager { // private static readonly string LANGUAGE_KEY_ID = "QCOMM_LOC"; /* private static string currentLanguageKey; private static int currentLanguageID;*/ //private static readonly List Languages = new List(); // private static Dictionary localizationFiles; public static MonkeyLocalizationFile DefaultLocalization => MonkeyLocalizationFile.Instance; public static MonkeyLocalizationFile CurrentLoc => DefaultLocalization; } } #endif