using UnityEngine; namespace Lightbug.Utilities { [System.AttributeUsage(System.AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public class BooleanButtonAttribute : PropertyAttribute { public string Label = null; public string FalseLabel; public string TrueLabel; public bool FalseLabelFirst; public BooleanButtonAttribute(string label, string falseLabel, string trueLabel, bool falseLabelFirst) { Label = label; FalseLabelFirst = falseLabelFirst; FalseLabel = falseLabel; TrueLabel = trueLabel; } } }