using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Rukha93.ModularAnimeCharacter.Customization { [CreateAssetMenu(fileName = "CustomizationItemAsset", menuName = "Rukha93/ModularAnimeCharacter/Create CustomizationAsset", order = 1)] public class CustomizationItemAsset : ScriptableObject { [System.Serializable] public struct Parentable { public GameObject prefab; public HumanBodyBones targetBone; } [Space] public BodyPartType[] bodyParts; [Space] public SkinnedMeshRenderer[] meshes; public Parentable[] objects; } }