%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Glass m_Shader: {fileID: 4800000, guid: 5d65ab5f583e2c147938843b8e193e73, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: - _ALPHAPREMULTIPLY_ON - _DETAIL_MULX2 - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: 4000 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cube: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 2800000, guid: 6557710ff97f43746ab9e87a2aa124ca, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 2800000, guid: 1c8c746fb497d794b9bfda9bb18913ae, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 2800000, guid: 5c229214a87fad5468a7a5d8c0a15452, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphPower: 1.9 - _AlphaMin: 0.44 - _BumpScale: 1 - _Cutoff: 0.477 - _DetailNormalMapScale: 1 - _DstBlend: 10 - _GlossMapScale: 1 - _Glossiness: 0.59 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 3 - _OcclusionStrength: 0.582 - _Parallax: 0.005 - _RimPower: 5.2 - _Shininess: 0.01 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 0 m_Colors: - _Color: {r: 0.659, g: 0.659, b: 0.659, a: 0.228} - _EmissionColor: {r: 0.17647058, g: 0.17647058, b: 0.17647058, a: 1} - _ReflColor: {r: 0.41509432, g: 0.41509432, b: 0.41509432, a: 0} - _ReflectColor: {r: 1, g: 1, b: 1, a: 0.5} - _RimColor: {r: 0.9811321, g: 0.9057973, b: 0.86543256, a: 0} - _SpecColor: {r: 0.7216981, g: 0.8639412, b: 1, a: 1} m_BuildTextureStacks: []