----- 3.0.6 ----- SUPPORT: Official support for Unity 2023 and 6000 FEATURE: Added two new 3D Collider generator components for Box and Capsule colliders FEATURE: Added a Complex Surface Generator component which is similar to NURBS FEATURE: Better readability for spline points API: The SplineUser.Evaluate method now returns the samples, modified by the sample modifiers API: The SplineUser.Project method now operates on the modified samples FIX: Fixed drag selection and editor handles in Unity 2023 and 6 FIX: Editing the spline modifiers in the scene no longer causes the spline editor to drag-select FIX: Fixed an event leak in the Object Bender component Editor FIX: Updated the SplineTracer transform module to work with Unity 2022+ physics - rigidbody velocity assigning happens only if the rigidbody is not kinematic <<<<<>>>>> FEATURE [Thycon/Kronoxis]: Added new "Point" object count mode added to the Object Controller - makes object count relative to the spline point count FIX [Thycon/Kronoxis]: Serialization fix for prefabs using the Object Controller component FIX [Thycon/Kronoxis]: Prevented spline point deletion when the Alt button is pressed in the scene view FIX [Thycon/Kronoxis]: Fixed an issue with UV generation in the Spline Mesh component FIX [Thycon/Kronoxis]: Fixed inaccurate calculation of the out moved value in the Spline User API ----- 3.0.5 ----- UX: Improved the Move tool UX in Bezier mode when a single point is selected. Clicking the inner point handle will toggle the tool for the point position and clicking the outer handle will toggle the tool for the tangents FIX: Fixed the empty sample array error in SplineUser FIX: Fixed the SplineFollower speed and direction inconsistencies FIX: Fixed the bug where Spline Followers in Ping-Pong mode sometimes looped FIX: Fixed the editor hang when setting a zero Z scale in the Spline Mesh's Mesh configuration window FIX: Switching to and from 2D mode for the splines now has a proper Undo FIX: Fixed the incorrect automatic count for Spline Meshes when used with looped samples FIX: Fixed a niche editor NullReference Exception when destroying a spline computer through a script FIX: Fixed the SplineFollower and SplinePositioner onNodes event not being triggered when SetPercent or SetDistance is called FIX: Fixed the ParticleController bug when it was trying to set data for already destroyed particles FIX: "Start in Creation Mode" preference is now properly saved FIX: Fixed computation of sample directions if the SplineComputer component's transform has a negative scale FIX: Fixed incorrect behavior of SplinePositioner.SetPercent when mode is set to Distance, and SplinePositioner.SetDistance when mode is set to Percent FIX: Fixed MeshGenerator baking removing the generated mesh object if the object is child of the SplineComputer it references FIX: Fixed the NullReference exception when baking meshes with the Save To File option FIX: Fixed Insert point creation mode offsetting the last point of the spline when the point is inserted before the last point ----- 3.0.4 ----- FIX: Trigger positions are now preserved when spline points are added / removed in the editor FIX: Fixed Spline Tracer objects going to origin if their spline doesn't have samples FIX: Fixed disappearing samples in Optimized spline mode FIX: Improved the Optimized sample mode to respect the spline object transform scale in Local space mode FIX: Fixed an issue where using the delete point tool clears the spline samples FIX: Fixed spline samples clearing when using the right click + left click shortcut to exit point creation mode FIX: Fixed disconnecting nodes when using the Insert point method ----- 3.0.3 ----- FIX: Fixed the create point tool when drag-clicking Bezier points. It now properly sets the tangents. FIX: Fixed an issue with the SplineRenderer throwing NullReferenceExceptions FIX: Fixed TextMeshProController not properly updating the Canvas (when working with UGUI) FIX: Fixed errors when the Spline Computer is in Optimized, Linear mode and it only has two control points ----- 3.0.2 ----- FIX: Fixed the spline primitives in the editor FIX: Fixed the misalignment of point sizes and point normals ----- 3.0.1 ----- FIX: Backwards compatibility fix for projects with Dreamteck Splines 2 ----- 3.0.0 ----- FEATURE: Support for Text Mesh Pro! FEATURE: Added Catmull Rom Spline parametrization - Uniform, Centripetal and Chordal splines with the move of a slider FEATURE: Added a "Draw Transform Pivot" option in the Editor properties of the Spline Computer FEATURE: Added a feature to compensate for tight corners when under the "Common" foldout of the mesh generators FEATURE: Added a Catenary Tool to generate sagging cables in Window/Dreamteck/Splines/Tools FEATURE: Added Node buttons inside the Spline Computer point editing panel in the inspector to easily create and delete nodes for each point FEATURE: Added a "Mode" property to the follower speed modifiers which allows switch between addition and multiplication FEATURE: The Spline Follower now supports negative speed which will make it go backwards - easier than setting the direction property FEATURE: Added a "Rotate Degrees" normal operation wich allows the user to rotate spline normals with specific degrees FEATURE: Added a "Use Clipped Percents" property to the sample modifiers to make them move with the clip range instead of being global FEATURE: Added a "Sideways UV Rotation" property to the Surface Generator to rotate the UVS of the side walls when extruded FEATURE: Added a follow target feature to the spline positioner. The spline positioner can now be attached to another spline tracer FIX: Substantially reduced the Spline Mesh component's garbage generation FIX: The Spline Positioner now calls onNode when being moved and a node is passed FIX: Numerous runtime performance improvements FIX: Editor performance improvements FIX: Performance improvements when working with prefabs FIX: Stability improvements when working with prefabs FIX: Calling SplineComputer.SetPointPosition now properly handles the point tangents FIX: Fixed the behavior of duplicating spline objects where sometimes the duplicated object will get affected when the original is edited FIX: Setting applyPosition and applyRotation of the SplineTracer motion property now works properly in 2D mode FIX: Fixed IndexOutOfRange exception when using a TubeGenerator with caps and there are no samples in the spline FIX: Fixed an issue with SplineUser.Evaluate returning wrong results when the clip range is different than [0-1] FIX: Reduced the amount of serialization for spline objects and memory footprint - scene sizes will be smaller FIX: Fixed the serialization of sample modifiers inside the SplineUsers FIX: Fixed the blend value of sample modifiers - it works properly for all kinds of modifiers now FIX: Improved the Particle Controller's birth detection logic FIX: Fixed the point normal editing tool when working with B-Splines FIX: Fixed an issue where sometimes spline objects were not being initialized properly in the scenes unless selected FIX: Nodes are no longer set dirty upon just selecting them in the editor FIX: The Node editor now properly draws the scene handles (regression fix) FIX: Fixed the Spline Follower's speed regions not matching the clip range if the clip range is different than 0-1 FIX: Fixed a core fault in SplineComputer.CalculateSamples() FIX: Fixed an issue with the UV rotation of the Surface Generator not working FIX: The EdgeColliderGenerator's offset property is now exposed in the editor FIX: Mesh generators are now properly marked as dirty if the bake option is used FIX: Fixed the Waveform Generator to make proper use of the sample modifiers CHANGE: The "Vertices" foldout of the Mesh Generator components has been renamed to "Common" CHANGE: Removed the rebuildOnAwake property from the SplineComputer - splines are now handles automatically when instantiated in runtime CHANGE: Closing a spline now bridges the gap between the first and last points instead of bringing both points together API: Added the SplineUtility static class. It provides useful methods like merging API: The Evaluate method should now be called with the "ref" keyword. Example: spline.Evaluate(0.5, ref sample); API: Added wrapper methods for adding and getting triggers and trigger groups from a Spline Computer (see documentation) API: Added RemoveListener and RemoveAllListeners methods to the SplineTrigger class API: Removed the onUserCross event from SplineTrigger. The onCrossEvent now passes a reference to the user by default SUPPORT: Official Unity 2022 Support