using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; #if UNITY_EDITOR using UnityEditor; #endif namespace Net.BITKit.BitMask { public interface ISampleInterface { } [Serializable] public struct SampleInterface1:ISampleInterface{} [Serializable] public struct SampleInterface2:ISampleInterface{} [Serializable] public struct SampleInterface3:ISampleInterface{} [Serializable] public struct SampleInterface4:ISampleInterface{} [Serializable] public struct SampleInterface5:ISampleInterface{} public class ScriptableBitMaskSample : ScriptableImplements { } }