Changelog: v4.4.0: - More stable blur Strength calculation - Fix compilation error in very old 2021.3 patch releases - Fix error when using extremely large blur - Remove Max Depth property - Under the hood changes to prepare for 2023.3 URP v4.3.0: This is a re-release of the 4.1.0 release with hopefully less bugs. - Preparation to support Unity 2023.3 URP - Bug fixes v4.2.0: - Temporarily rollback 4.1.0 due to bugs v4.1.0: - Preparation to support Unity 2023.3 URP - Fix spurious warning v4.0.1: - Fix issue in build v4.0.0: This is a major version bump signifying breaking changes. Make sure you have your project committed to version control before upgrading - Automatically pause blurring when there are no Translucent Images active - Allow filling the black void when using VR Passthrough and Underlay with a custom color - Improves prefab support - Other under-the-hood improvements v3.18.0: - Improve support for newer versions of 2D Renderer - Add workaround for buggy URP versions - Blit mode selection is now completely automatic v3.17.0: - Restore support for the URP 2D Renderer in newer Unity versions v3.16.2: - Fix incorrect warning when used with True Shadow v3.16.1: - Improve compatibility with Unity 2023 v3.16.0: - Fix incorrect rendering when using non default viewport in URP. As a result of this change, Blur Region is now relative to the actual viewport, instead of the one show in the Camera inspector. You may need to re-tune your Blur Region. v3.15.0: - Fix color space mixed up. Your UIs appearance may change after this update. v3.14.6: - Fix compatibility with 2021.3.13 URP v3.14.5: - Fix editor script being included in build - Reorder create asset menu v3.14.4: - Fix phantom windows again v3.14.3: - Fix phantom windows in some Unity versions v3.14.2: - Warn if Renderer Feature is missing in URP project v3.14.1: - Fix some gizmo icons not showing in newer Unity versions v3.14.0: - Improve compatibility with URP 13 v3.13.0: - Drop support for URP's 2D Renderer. It is too locked down and buggy at the moment v3.12.0: - Improve compatibility with URP 12.1.7 v3.11.0: - Allow rendering before post-processing to work-around URP 2D renderer issue. v3.10.3: - Fix shader compilation on GLES 2.0 v3.10.2: - Fix sprite blending property not applied correctly v3.10.1: - Improve allocation behaviour v3.10.0: - Fix Single Pass Instanced Stereo rendering v3.9.0: - Improve error logging to be more relevant - Assigning Source property on Translucent Image is now easier with automatic suggestions - Fix compatibility with webgl in less capable browsers - Improve compatibility with URP 12.1.2 v3.8.3: - Workflow improvements on URP 12 v3.8.2: - Fix some bugs on URP 12 v3.8.1: - Fix some bugs on URP 12 v3.8.0: - Support URP 12 - Fix prefab mode warning v3.7.0: - Support latest True Shadow release - Fix spurious error messages - Improve PlayStation compatibility v3.6.0: - Support Single Pass Instanced Stereo Render Mode - Reduce log level v3.5.1: - Reduce error logging. - Improve compatibility with Addressable. v3.5.0: - Changing Sprite Blending from script is now applied immediately. TranslucentImage.spriteBlending is now a property instead of a field. - You can now move the asset to a different path v3.4.2: - Fix blur config not saved - Fix prefab instance not marked dirty v3.4.1: - Improve documentation v3.4.0: URP: - Remove slow workaround for Unity bugs #1196219. Please update your URP package to 7.2.0 or newer. - Downsampling and Blur Region now work with URP. - Various fixes and optimizations. v3.3.1: - True Shadow integration: Fix shadow color not react correctly to Translucent Image color v3.3.0: Breaking changes: - Upgraded to Unity 2019.4 - Remove deprecated LWRP package. URP continue to be supported. - Translucent Image is now compatible with True Shadow. v3.2.4: - Fix memory leak when Translucent Image Source are destroyed. v3.2.3: - Example scene for blurring UI in URP v3.2.2: - Fix preview features sometime not work in URP - Fix persistent black UI when not in play mode - Hide some harmless errors in demo scene - Fix RegisterSource() throw exception - Some other small changes v3.2.1: - Convert Image to Translucent Image with context menu item - Some small fixes and enhancements v3.2.0: Breaking changes: existing projects with Editor/Runtime version lower than these should not install this update. - Upgraded to Unity 2018.4 to follow new Asset Store requirements - Upgraded to .NET 4.x Equivalent Runtime, as .NET 3.5 is deprecated in Unity 2018 - Blur Region now can be controlled using on-screen GUI in the Game View when in Preview mode - Help button on components now open appropriated documentation page - Fix an issue with non fullscreen Camera Viewport Rect - Fix missing namespace in some demo scripts v3.1.1: - Fix issue with URP Post Processing v3.1.0: *** Breaking change for LWRP project *** - If you're using the asset in an existing LWRP project, please delete its folder first and import it again to avoid issue. - If you're using the "Demo Forward Renderer" and "Demo LightweightRenderPipelineAsset", you'll have to replace them with the new one located in "Universal RP/'Configs" folder. I recommend creating your own, specific to your project. *** - Added Universal RP support. LWRP support package is included for compatibility with older Unity version, but will not be updated anymore. - Fix some small bugs. v3.0.5: - Added demo and documentation for setting up Translucent Images in world space. - Disable scene gizmos. v3.0.4: - Better default file name when creating Blur Config from Translucent Image Source. - Some improvement to error messages v3.0.3: - Fixed some bugs in demo scene v3.0.2: - Fixed some bugs on LWRP - Added new demo for LWRP v3.0.1: - Fix compatibility issue with Post Processing Stack on LWRP v3.0: !!!Warning!!! Breaking changes: - Blur Config now stored as asset file, allows for sharing of configuration between different Cameras/Scenes/Projects. You will need to re-config your all of your Translucent Image Sources. Settings on Translucent Images will be fine. - Blur Size now called Radius to align with other software. Added: - Initial LWRP support. Please visit the documentation for setup guide. - Bug fixes and performance improvements. - A lot of ground work for additional blur algorithms (none added yet). - Probably bugs. 😩 Changed: - Minimum supported Unity version is now 2017.4 - Clearer preview box.