#if UNITY_EDITOR using UnityEngine; using UnityEditor; using Lightbug.Utilities; namespace Lightbug.CharacterControllerPro.Implementation { [CustomEditor(typeof(CharacterState), true), CanEditMultipleObjects] public class CharacterStateEditor : Editor { CharacterState monoBehaviour = null; GUIStyle style = new GUIStyle(); bool infoFoldout = false; void OnEnable() { monoBehaviour = (CharacterState)target; style.wordWrap = true; style.normal.textColor = EditorGUIUtility.isProSkin ? Color.white : Color.black; } public override void OnInspectorGUI() { string info = monoBehaviour.GetInfo(); if (!info.IsNullOrEmpty()) { infoFoldout = EditorGUILayout.Foldout(infoFoldout, "Show Info"); if (infoFoldout) { GUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.LabelField(info, style); GUILayout.EndVertical(); } } DrawDefaultInspector(); } } } #endif