using System; using Newtonsoft.Json; using Unity.Mathematics; #if NET5_0_OR_GREATER namespace BITKit { public class Float2JsonConvertJsonConverter:JsonConverter { public override void WriteJson(JsonWriter writer, float2 value, JsonSerializer serializer) { writer.WriteStartObject(); writer.WritePropertyName(nameof(value.x)); writer.WriteValue((double)value.x); writer.WritePropertyName(nameof(value.y)); writer.WriteValue((double)value.y); writer.WriteEndObject(); } public override float2 ReadJson(JsonReader reader, Type objectType, float2 existingValue, bool hasExistingValue, JsonSerializer serializer) { var result = float2.zero; while (reader.TokenType != JsonToken.EndObject) { reader.Read(); if (reader.TokenType != JsonToken.PropertyName) continue; var property = reader.Value; if (property is nameof(float2.x)) result.x = (float)reader.ReadAsDouble()!; if (property is nameof(float2.y)) result.y = (float)reader.ReadAsDouble()!; } return result; } } public class Float4JsonConvertJsonConverter:JsonConverter { public override void WriteJson(JsonWriter writer, float4 value, JsonSerializer serializer) { writer.WriteStartObject(); writer.WritePropertyName(nameof(value.x)); writer.WriteValue((double)value.x); writer.WritePropertyName(nameof(value.y)); writer.WriteValue((double)value.y); writer.WritePropertyName(nameof(value.z)); writer.WriteValue((double)value.z); writer.WritePropertyName(nameof(value.w)); writer.WriteValue((double)value.w); writer.WriteEndObject(); } public override float4 ReadJson(JsonReader reader, Type objectType, float4 existingValue, bool hasExistingValue, JsonSerializer serializer) { var result = float4.zero; while (reader.TokenType != JsonToken.EndObject) { reader.Read(); if (reader.TokenType != JsonToken.PropertyName) continue; var property = reader.Value; if (property is nameof(float4.x)) result.x = (float)reader.ReadAsDouble()!; if (property is nameof(float4.y)) result.y = (float)reader.ReadAsDouble()!; if (property is nameof(float4.z)) result.z = (float)reader.ReadAsDouble()!; if (property is nameof(float4.w)) result.w = (float)reader.ReadAsDouble()!; } return result; } } } #endif