using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using BITKit.UX; using Cysharp.Threading.Tasks; using Project.B.Entities; using Project.B.Map; using UnityEngine; using UnityEngine.UIElements; using YooAsset; namespace Net.Like.Xue.Tokyo.UX { public class UXMenu : UIToolKitPanel { protected override string DocumentPath => "ux_menu"; public override bool AllowInput => false; public override bool AllowCursor => true; [UXBindPath("play-button")] private Button _playButton; public UXMenu(IUXService uxService) : base(uxService) { OnInitiated += Initiated; } private void Initiated() { UXUtils.Inject(this); _playButton.clicked += UXService.Entry; } } }