using System.Collections; using System.Collections.Generic; using System.Linq; using System.Threading; using BITKit.UX; using Cysharp.Threading.Tasks; using Project.B.Map; using UnityEngine; using UnityEngine.UIElements; namespace Net.Like.Xue.Tokyo.UX { public class UXLevel : UIToolKitPanel { private readonly IGameMapService _gameMapService; public UXLevel(IUXService uxService, IGameMapService gameMapService) : base(uxService) { _gameMapService = gameMapService; OnInitiated += Initiated; } protected override string DocumentPath => "ui_level"; public override bool IsWindow => true; public override bool CloseWhenClickOutside => true; [UXBindPath("level-container")] private VisualElement _levelContainer; private string _confirmMap; private void Initiated() { UXUtils.Inject(this); foreach (var button in _levelContainer.Children().OfType