using System.Collections; using System.Collections.Generic; using AYellowpaper.SerializedCollections; using UnityEngine; namespace Net.Like.Xue.Tokyo { public class ScriptableYangdunData : ScriptableObject { [SerializeField] private AnimationClip boostAnimation; [SerializeField] private ParticleSystem groundVfx; [SerializeField] private SerializedDictionary boneVfx; [SerializeField] private SerializedDictionary followVfx; [SerializeField] private Sprite[] nfcSprites; public AnimationClip BoostAnimation => boostAnimation; public ParticleSystem GroundVfx => groundVfx; public IReadOnlyDictionary BoneVfx => boneVfx; public IReadOnlyDictionary FollowVfx => followVfx; public Sprite[] NfcSprites => nfcSprites; } }