using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AYellowpaper.SerializedCollections.Editor.Data { [System.Serializable] internal class PropertyData { [SerializeField] private float _keyLabelWidth; [SerializeField] private ElementData _keyData; [SerializeField] private ElementData _valueData; [SerializeField] private bool _alwaysShowSearch = false; public bool AlwaysShowSearch { get => _alwaysShowSearch; set => _alwaysShowSearch = value; } public float KeyLabelWidth { get => _keyLabelWidth; set => _keyLabelWidth = value; } public ElementData GetElementData(bool fieldType) { return fieldType == SCEditorUtility.KeyFlag ? _keyData : _valueData; } public PropertyData() : this(new ElementSettings(), new ElementSettings()) { } public PropertyData(ElementSettings keySettings, ElementSettings valueSettings) { _keyData = new ElementData(keySettings); _valueData = new ElementData(valueSettings); } } }