using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AYellowpaper.SerializedCollections.Editor.Data { public class ElementSettings { public const string DefaultName = "Not Set"; public string DisplayName { get; set; } = DefaultName; public DisplayType DisplayType { get; set; } = DisplayType.PropertyNoLabel; public bool HasListDrawerToggle { get; set; } = false; } }