Shader "RapidIcon/ObjectRender" { Properties { [NoScaleOffset] _MainTex("Tex", 2D) = "black" {} [NoScaleOffset] _Render("Object Render", 2D) = "black" {} } SubShader { Blend One OneMinusSrcAlpha Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; v2f vert(appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } sampler2D _MainTex; sampler2D _Render; fixed4 frag(v2f i) : SV_Target { fixed4 col = tex2D(_MainTex, i.uv); fixed4 render = tex2D(_Render, i.uv); fixed4 output; output.rgb = lerp(col.rgb, render.rgb, render.a); output.a = 1 - ((1 - col.a)*(1 - render.a)); return output; } ENDCG } } }